227 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
			
		
		
	
	
			227 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
| # Thank you code_nomad: http://9m.no/ꪯ鵞
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| # and Arch Wiki contributors: https://wiki.archlinux.org/index.php/Compton
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| 
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| #################################
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| #
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| # Backend
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| #
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| #################################
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| 
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| # Backend to use: "xrender" or "glx".
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| # GLX backend is typically much faster but depends on a sane driver.
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| backend = "glx";
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| 
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| #################################
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| #
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| # GLX backend
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| #
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| #################################
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| 
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| glx-no-stencil = true;
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| 
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| # GLX backend: Copy unmodified regions from front buffer instead of redrawing them all.
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| # My tests with nvidia-drivers show a 10% decrease in performance when the whole screen is modified,
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| # but a 20% increase when only 1/4 is.
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| # My tests on nouveau show terrible slowdown.
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| glx-copy-from-front = false;
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| 
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| # GLX backend: Avoid rebinding pixmap on window damage.
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| # Probably could improve performance on rapid window content changes, but is known to break things on some drivers (LLVMpipe).
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| # Recommended if it works.
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| glx-no-rebind-pixmap = true;
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| 
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| # GLX backend: GLX buffer swap method we assume.
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| # Could be undefined (0), copy (1), exchange (2), 3-6, or buffer-age (-1).
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| # undefined is the slowest and the safest, and the default value.
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| # copy is fastest, but may fail on some drivers,
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| # 2-6 are gradually slower but safer (6 is still faster than 0).
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| # Usually, double buffer means 2, triple buffer means 3.
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| # buffer-age means auto-detect using GLX_EXT_buffer_age, supported by some drivers.
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| # Useless with --glx-use-copysubbuffermesa.
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| # Partially breaks --resize-damage.
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| # Defaults to undefined.
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| glx-swap-method = 1;
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| 
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| #################################
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| #
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| # Shadows
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| #
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| #################################
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| 
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| # Enabled client-side shadows on windows.
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| shadow = false;
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| # The blur radius for shadows. (default 12)
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| shadow-radius = 12;
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| # The left offset for shadows. (default -15)
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| shadow-offset-x = -15;
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| # The top offset for shadows. (default -15)
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| shadow-offset-y = -15;
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| # The translucency for shadows. (default .75)
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| shadow-opacity = .50;
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| 
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| log-level = "warn";
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| #change your username here
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| log-file = "/home/lorenz/.config/compton.log";
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| 
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| # Set if you want different colour shadows
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| # shadow-red = 0.0;
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| # shadow-green = 0.0;
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| # shadow-blue = 0.0;
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| 
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| # The shadow exclude options are helpful if you have shadows enabled. Due to the way compton draws its shadows, certain applications will have visual glitches
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| # (most applications are fine, only apps that do weird things with xshapes or argb are affected).
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| # This list includes all the affected apps I found in my testing. The "! name~=''" part excludes shadows on any "Unknown" windows, this prevents a visual glitch with the XFWM alt tab switcher.
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| shadow-exclude = [
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|     "! name~=''",
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|     "name = 'Notification'",
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|     "name = 'Plank'",
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|     "name = 'Docky'",
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|     "name = 'Kupfer'",
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|     "name = 'xfce4-notifyd'",
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|     "name *= 'VLC'",
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|     "name *= 'compton'",
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|     "class_g = 'Firefox' && argb",
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|     "class_g = 'Conky'",
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|     "class_g = 'Kupfer'",
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|     "class_g = 'Synapse'",
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|     "class_g ?= 'Notify-osd'",
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|     "class_g ?= 'Cairo-dock'",
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|     "class_g = 'Cairo-clock'",
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|     "class_g ?= 'Xfce4-notifyd'",
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|     "class_g ?= 'Xfce4-power-manager'",
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|     "_GTK_FRAME_EXTENTS@:c",
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|     "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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| ];
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| # Avoid drawing shadow on all shaped windows (see also: --detect-rounded-corners)
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| shadow-ignore-shaped = false;
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| 
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| #################################
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| #
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| # Opacity
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| #
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| #################################
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| 
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| inactive-opacity = 1;
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| active-opacity = 1;
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| frame-opacity = 1;
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| inactive-opacity-override = false;
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| 
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| opacity-rule = [
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|   "100:class_g = 'rofi' && !_NET_WM_STATE@:32a",
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|   "100:class_g = 'brave-browser' && !_NET_WM_STATE@:32a",
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|   "100:I3_FLOATING_WINDOW@:c",
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|   "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
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| ];
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| 
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| # Dim inactive windows. (0.0 - 1.0)
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| # inactive-dim = 0.2;
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| # Do not let dimness adjust based on window opacity.
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| # inactive-dim-fixed = true;
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| # Blur background of transparent windows. Bad performance with X Render backend. GLX backend is preferred.
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| blur-background = true;
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| # Blur background of opaque windows with transparent frames as well.
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| blur-background-frame = true;
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| # Do not let blur radius adjust based on window opacity.
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| blur-background-fixed = true;
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| blur-background-exclude = [
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|     "window_type = 'dock'",
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|     "window_type = 'desktop'",
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|     "_GTK_FRAME_EXTENTS@:c"
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| ];
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| 
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| #################################
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| #
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| # Fading
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| #
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| #################################
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| 
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| # Fade windows during opacity changes.
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| fading = false;
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| # The time between steps in a fade in milliseconds. (default 10).
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| fade-delta = 5;
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| # Opacity change between steps while fading in. (default 0.028).
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| fade-in-step = 0.03;
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| # Opacity change between steps while fading out. (default 0.03).
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| fade-out-step = 0.03;
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| # Fade windows in/out when opening/closing
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| # no-fading-openclose = true;
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| 
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| # Specify a list of conditions of windows that should not be faded.
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| fade-exclude = [ ];
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| 
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| #################################
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| #
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| # Other
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| #
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| #################################
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| 
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| # Try to detect WM windows and mark them as active.
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| mark-wmwin-focused = true;
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| # Mark all non-WM but override-redirect windows active (e.g. menus).
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| mark-ovredir-focused = false;
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| # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused instead of using FocusIn/Out events.
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| # Usually more reliable but depends on a EWMH-compliant WM.
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| use-ewmh-active-win = true;
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| # Detect rounded corners and treat them as rectangular when --shadow-ignore-shaped is on.
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| detect-rounded-corners = false;
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| 
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| # Detect _NET_WM_OPACITY on client windows, useful for window managers not passing _NET_WM_OPACITY of client windows to frame windows.
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| # This prevents opacity being ignored for some apps.
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| # For example without this enabled my xfce4-notifyd is 100% opacity no matter what.
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| detect-client-opacity = true;
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| 
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| # Specify refresh rate of the screen.
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| # If not specified or 0, compton will try detecting this with X RandR extension.
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| #refresh-rate = 48;
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| 
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| # Vertical synchronization: match the refresh rate of the monitor
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| # this breaks transparency in virtualbox - put a "#" before next line to fix that
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| vsync = true;
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| 
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| # Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
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| # Reported to have no effect, though.
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| dbe = true;
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| 
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| # Limit compton to repaint at most once every 1 / refresh_rate second to boost performance.
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| # This should not be used with --vsync drm/opengl/opengl-oml as they essentially does --sw-opti's job already,
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| # unless you wish to specify a lower refresh rate than the actual value.
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| #sw-opti = true;
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| 
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| # Unredirect all windows if a full-screen opaque window is detected, to maximize performance for full-screen windows, like games.
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| # Known to cause flickering when redirecting/unredirecting windows.
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| unredir-if-possible = false;
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| 
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| # Specify a list of conditions of windows that should always be considered focused.
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| focus-exclude = [ ];
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| 
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| # Use WM_TRANSIENT_FOR to group windows, and consider windows in the same group focused at the same time.
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| detect-transient = true;
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| # Use WM_CLIENT_LEADER to group windows, and consider windows in the same group focused at the same time.
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| # WM_TRANSIENT_FOR has higher priority if --detect-transient is enabled, too.
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| detect-client-leader = true;
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| 
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| #################################
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| #
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| # Window type settings
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| #
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| #################################
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| 
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| wintypes:
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| {
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|   tooltip = { fade = true; shadow = true; opacity = 1; focus = true;};
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|   dock = { shadow = false; }
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|   dnd = { shadow = false; }
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|   popup_menu = { opacity = 1.0; }
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|   dropdown_menu = { opacity = 1.0; }
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| };
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| 
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| ######################
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| 
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| # XSync
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| # See: https://github.com/yshui/compton/commit/b18d46bcbdc35a3b5620d817dd46fbc76485c20d
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| #
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| ######################
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| 
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| # Use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
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| xrender-sync-fence = true;
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