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package renderer
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type Bitmap struct {
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Matrix [][]float64 //number between 0 and 1
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}
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func (b Bitmap) Render() (mat [][]string ) {
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for _, v := range b.Matrix {
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var arr []string
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for _, x := range v {
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arr = append(arr, GetChar(x))
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}
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mat = append(mat, arr)
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}
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return mat
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}
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